![]() But I have tried all of these things, restarting PS each time for both 20, always hoping with each new update the problem might be fixed. Has anyone been able to solve this problem? I know that some people have solved it on PCs by reducing the cache levels to 1 and the cache tile size to 128K and the drawing level to basic. ![]() It's very strange and makes the program useless for drawing anything. And the lag gets slower and slower as you get to the end of a line. I'm using a one year old macbook pro running Mojave 10.14.2 but the problem has been in PS on earlier machines since the release of CC 2018.? I want to say that this is a SERIOUS brush lag with the smallest brush on the smallest canvas. It is also not a canvas size issue-the problem is still there in clipboard size documents. This is not a large brush issue-I use the smallest brushes. I copied all the performance settings from PS 17 into PS 18 & 19 without any change in the lag. The first impression that this behaviour gave me was that my computer wasnt powerful enough to run the game, but having a constant 50fps (The refresh rate of some laptop. CC PS 17 has always worked fine so I use that instead but would like to use newer versions, of course. As I started working on our next game, I noticed a very strange and unpleasant behaviour: when scrolling the viewport, the animation was stuttering. I've watched the tutorials and read forum answers over the past two years, but nothing helps. Since upgrading from CC PS 17 there is a serious lag in Photoshop which makes it unusable.
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